HEY GUYS!! This is the first ATAERIA blogpost. With this site we're thinking for each member to contribute thoughts, progress, possible social events (i for one would like some nice contests before game releases), and any sort of solo work that we would like to share.
Anyway, weve been constructing the basic movement engine for "BoardR" (temporary name) and i can show some of it here. Its pretty fast paced, and a sort of half open world platformer. The speed is exciting, but the most exciting thing is the worldbuilding. It's a big open city on a VERY alien planet. We're going for a world you've never seen before. I, personally, am trying to minimise the number of species that utilise a humanoid form where possible. (the notable exception being the main character).
the enemies are largely robots. Yes, Artificial Intelligence has reached this planet too, and it's not for the better. we got the big guy and the lil guy (no textures yet).
This main character R has some really messy movement at the moment.
Okey, that's week one done. Next week I'll probably be looking at the 2D visuals that shape the world, and how i emphasise gradients to do that.
Hi.
this is a blog post template.